Résultats de la recherche pour : system
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16 juillet 2018
ELUD – Urban logistical efficiency of sustainable food (2017)
Summary: The aim of this project is to offer a methodology providing a framework for simulating scenarios, as well as a set of indicators and tools for evaluating and analysing the sustainable performance of players involved in the logistics and transport of fresh products in order to estimate the sustainability of new urban food delivery […]
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MOBICAMPUS-UDL – Process data gathered from web surveys and mobile phone tracking to understand and manage the mobility of academics at the University of Lyon Campus (2016)
Summary: The MobiCampus-UDL project aims to produce and analyse data on mobility practices and the use of space by people at several sites of the UDL campus (Les Berges du Rhône, LyonTech la Doua, Bron, Ecully and Vaulx-en-Velin) in order to set up a permanent system (observatory) for collecting data and producing knowledge for research […]
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IOUQMER – Impact of urban organisations on the microbiological quality of surface runoff and the spread of the pathogenic species Pseudomonas Aeruginosa (2016)
Summary: Urban conurbations accumulate and concentrate a number of pollutants. Paradoxically, although urbanisation appears increasingly as a formation of ecosystems having global impacts, urban ecology attracts little attention, particularly as concerns health and hygiene issues including microbiological contamination in cities, apart from in hospitals. Research has recently commenced in this area. The prevalence of certain […]
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IDENUM – Digital urban identities (2016)
Summary: This project addresses visual representations of the city through the production and publication of photographs and texts online and in particular on social media. The project aims to describe and characterise practices to document and archive the urban area by photography, linking them to individual and collective public and private projects conferring status and […]
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Atelier IMU Jeux urbains, une première séance réussie
1ère partie Cette première partie (durée 1h20) fut consacrée à jouer, pratique indispensable pour se mettre en condition – 5 jeux étaient disponibles : URBALOG URBALOG est un jeu de plateau destiné à la formation et la médiation autour du croisement des enjeux de l’aménagement urbain et des enjeux de la logistique urbaine. Encadré par […]
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BOIFIMU – Driftwood and Flooding in Urban Environments (2016)
Summary: Dead wood transported by waterways exacerbates the consequences of rises in water levels in urban environments, where it accumulates near structures and increases the risk of flooding. Two phenomena are increasing the number and scale of urban floods caused (or exacerbated) by the presence of driftwood: 1) first, the gradual spread of vegetation along […]
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9 juillet 2018
Première Summer school logistique urbaine de Lyon
Du 11 au 13 septembre, l’Université de Lyon vous invite à rejoindre sa première Summer School Logistique urbaine pour une immersion dans le monde de la gestion de l’espace urbain, des transports et des mobilités. Cette nouvelle formation, destinée aux entreprises et collectivités, permettra de mieux cerner les enjeux et stratégies des différentes parties prenantes, […]
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5 juillet 2018
OMEGA ECO CAMPUS: Application of the approach developed in the framework of the OMEGA project in support of the Eco-Campus project (2012)
Summary: The LyonTech la Doua campus (University of Lyon) is currently being renovated and is destined to become a model experimental eco-campus. Water management (drinking water, rainwater, waste water, etc.) is one of the key areas which will be examined. The project has a dual objective: – support the University of Lyon and the establishments […]
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MGS – Geometric measurement of skylines to objectivise their representations (2012)
Summary: This project aims to inventory and systematically analyse skyline perceptions of practitioners and the general public by comparing the geometric characteristics taken from skyline photographs with the perceptions of several audiences in Lyon and London. The project is run by a multidisciplinary team and has several objectives: Upstream, the aim is to define these […]
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JANUS – Serious digital archaeology game integrating social customs (2012)
Summary: The JANUS project aims to design, execute and validate the modalities for a mainstream online social game (computer or mobile device) to enhance the attraction, awareness and self-learning of scientific methods in archaeology, as a precursor to more ambitious developments. The innovative overall approach aims to combine archaeological site visits, museum tours and online […]
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