Résultats de la recherche pour : stream

  • 16 juillet 2018

    BOIFIMU – Driftwood and Flooding in Urban Environments (2016)

    Summary: Dead wood transported by waterways exacerbates the consequences of rises in water levels in urban environments, where it accumulates near structures and increases the risk of flooding. Two phenomena are increasing the number and scale of urban floods caused (or exacerbated) by the presence of driftwood: 1) first, the gradual spread of vegetation along […]

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  • URPOLSENS – Wireless SENSor Networks for URban POLlution Monitoring (2015)

    Summary: Monitoring air pollution is an issue of major importance. Today, knowledge about concentrations of pollutants is obtained by combining models of road traffic, weather, etc. and precise measurements taken by a few stations but very costly and therefore few in number. This results in estimates of average pollution levels on a very large scale. […]

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  • REVISOLS – City regeneration and polluted or potentially polluted soils (2015)

    Summary: REVISOLS addresses the issue of city regeneration from the point of view of soil repurposing. Reconstruction/densification is now a priority in a public policy context that aims to limit urban sprawl and encourage compact cities. This project takes an upstream approach, addressing the issue of soils polluted or potentially polluted by past industrial and […]

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  • 5 juillet 2018

    MGS – Geometric measurement of skylines to objectivise their representations (2012)

    Summary: This project aims to inventory and systematically analyse skyline perceptions of practitioners and the general public by comparing the geometric characteristics taken from skyline photographs with the perceptions of several audiences in Lyon and London. The project is run by a multidisciplinary team and has several objectives: Upstream, the aim is to define these […]

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  • JANUS – Serious digital archaeology game integrating social customs (2012)

    Summary: The JANUS project aims to design, execute and validate the modalities for a mainstream online social game (computer or mobile device) to enhance the attraction, awareness and self-learning of scientific methods in archaeology, as a precursor to more ambitious developments. The innovative overall approach aims to combine archaeological site visits, museum tours and online […]

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